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An introduction to Towny
The mod also leaves room to rent out plots of land and gives every town it's own teleport location. Towns will also
require a basic (real time) daily upkeep and as a mayor you can tax your members to help pay for expansions and upkeep.
Alliances are also an option in the mod, allowing you to forge nations and have kings.
With your own town and nation also come a town chat and a nation chat,
which you can obviously use to have private chats with your town members.
But with a lot of options also come a lot of commands and possible confusion. The way commands are built up is simple though,
and easy to learn. In this guide I will only try to cover the basic commands,
because explaining them all would result in a very long read.
First things first though, starting your own town and inviting members!
To start a town got to an unclaimed area you like and type:
/town new YourTownNameHere
Be sure to not have any blank spaces in the name, it won't accept that.
Also make sure you have some money, because it costs $250 by default.
Luckily you start out with enough to claim a town on our Monarch server!
Before can purchase anything we need to add some money to our town fund, to do this simply
/town deposit XX
Where X is of course the number of dollars you'd like to deposit in your town fund.
Now let's claim some ground next, go stand on an unclaimed chunk adjacent to your town and do
This costs some money, and you can do it only a limited number of times. The amount of plots you can
claim gets higher the more residents you have.
Okay now that we've got some more breathing room, lets invite some players. This can be done with:
/town add PlayerName
Don't someone in your town anymore? Just type:
/town kick PlayerName
Also very important and useful is your town spawn, using the following Command will teleport you to your town:
To set the town spawn to a different place in your town do:
/town set spawn
This will set your town teleport to the place you're standing on.
To get to other peoples town spawns (if they're public) type:
/town spawn TownName
Other towns charge money for this by default though, so don't use it willy nilly. Now that we're talking about money.
(town)death and taxes.
Well now that we've got a small town running it's time to worry about Upkeep and Taxes.
First let's discuss upkeep: Upkeep is a certain amount of money that will be subtracted from your town every real time day
In the beginning this will be only 20$ but the more you grow, the higher this daily upkeep will be.
This money will be removed from your town fund, and if this hits zero your town will disappear. But paying for this upkeep
gets easier the more members you have. For example, you could ask your players to do /town deposit XX every once in a while.
But you could also tax your town members for a daily amount. To do this use:
/town set taxes XX
Where XX = a number. Don't set this too high or your residents may leave you. Doing this should cover your daily upkeep
and perhaps even give you some leftover money to expand your town, create an outpost or make a nation.
There are also other ways to tax residents and even "foreigners" however this guide will not cover those, but a guide in the future might!
For King and Country
Okay I've hinted at Nations a few times before in this guide, and I'll explain how to make one and what they do.
First make sure you have $1000, this is a hefty price so make sure your nation prospers! To start a nation type:
/nation new NationName
You are now the proud leader of a nation, but it's not really a nation with only one town now is it?
Let's invite some other towns with:
/nation add TownName
Great, we're getting somewhere. Upkeep starting at 100$ per day is a pain though, so why not tax
your new citizens? To do that do:
/nation set taxes XX
Play nice now, we don't want our citizens declaring a revolution now do we?
Ah it's good to be the King now isn't it?
Not ready for such a commitment yet? You can also set an outpost
on an unclaimed plot, preferably far from your base with:
/town claim outpost
This will cost money, but you can set a small outpost far away that you can teleport to with
/town outpost X
Where X is the number the outpost has (in case of the first outpost, it would be 1)
Each town will have it's own town chat, and each nation will have it's own private nation chat.
To talk in Town chat / Nation chat do the following:
/tc Your message here for town chat
/nc your message here for nation chat
To switch over "permanently" just do:
Without anything behind them
To get back to normal chat do /g
Some basic tips
Towny is actually a pretty clear mod, and lists commands in a clear way. But due to the limitations
of Minecraft they can be a bit tedious to navigate. I'll list a few:
To bring up the Help list index do:
To bring up the mayor or king options type
With this I'd like to conclude the basic guide, but if there's demand for it,
I'll write a more advanced guide explaining Town flags, outposts and selling plots.
- Kino and DaisyDigs like this